Monday, 20 July 2015

LO1 Demon's Souls Game Analysis form

Game title
Demon's Souls
Platform tested:
PS3
Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
This game is a third person action RPG reliant on one-to-one combat. Inspired by Western RPGs there is a semi-medieval setting, which applies
Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your interaction with them?
How does the story connect with the target audience?
You create your own character, who is believed to be the chosen one to stop the big bad monster in the kingdom of Boletairia
Production process
How was this game produced?
What elements of production are developed specifically to enhance the gameplay?
How are elements such as game physics and mechanics managed to enhance gameplay?
 After the development of the Source engine (used in Half Life 2) a small group of developers at Valve began work on a small game called Portal out of the engine, which
Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
GLADos is a dark cynical sarcastic character that has humour about death that would appeal to the older target audience, without any profanity to raise that age rating. GLADos acts as a guide to help with the puzzles. GLADos is a strong character because her humour is funny without getting in the way of the game, and the twist in the story helps her become even more interesting.






Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
The challenge of Portal is to go through the test chambers solving puzzles with the portal gun, to do with momentum, box puzzles, sentry turrets as enemies and energy balls. There are moments where you can die in Portal but death isn’t the challenge, really the challenge is whether you can solve a puzzle or not to progress.
Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?

The target audience would consist of teenagers and adults with an age range of 13 to 35 as there is some violence in the game and dark humour by GLADos       
Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?

Portal is available on PC (Windows, Linux and Mac), Xbox 360 and PS3, and NVIDIA Shield, and it suits all of these platforms as they all have the controls capable of first person shooting, and it especially suits on PC for the accuracy of the mouse and the custom test chamber abilities the game has.

Monday, 29 June 2015

LO1 Portal Game Analysis Form

Game title
Portal                                        
Platform tested:
PC
Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
This game is a first person puzzle game, with elements of first person shooters in the gameplay as you spend the game shooting portals to solve puzzles. Unlike most puzzle games, portal has a story, and Portal also goes for a first person view.
Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your interaction with them?
How does the story connect with the target audience?
You play as Chell, a test subject in Aperture Science labs, who is guided by an Artificial Intelligence called GLADos, who guides you through the labs to test a gun that shoots portals. The story gives you a reason as to why you’re solving puzzles, and the story has twists that change up the gameplay objective.
Production process
How was this game produced?
What elements of production are developed specifically to enhance the gameplay?
How are elements such as game physics and mechanics managed to enhance gameplay?
 After the development of the Source engine (used in Half Life 2) a small group of developers at Valve began work on a small game called Portal out of the engine, which
Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
GLADos is a dark cynical sarcastic character that has humour about death that would appeal to the older target audience, without any profanity to raise that age rating. GLADos acts as a guide to help with the puzzles. GLADos is a strong character because her humour is funny without getting in the way of the game, and the twist in the story helps her become even more interesting.






Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
The challenge of Portal is to go through the test chambers solving puzzles with the portal gun, to do with momentum, box puzzles, sentry turrets as enemies and energy balls. There are moments where you can die in Portal but death isn’t the challenge, really the challenge is whether you can solve a puzzle or not to progress.
Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?

The target audience would consist of teenagers and adults with an age range of 13 to 35 as there is some violence in the game and dark humour by GLADos       
Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?

Portal is available on PC (Windows, Linux and Mac), Xbox 360 and PS3, and NVIDIA Shield, and it suits all of these platforms as they all have the controls capable of first person shooting, and it especially suits on PC for the accuracy of the mouse and the custom test chamber abilities the game has.

LO1 Ducktales (NES) Game Analysis Form

Game title
Ducktales                                
Platform tested:
NES
Genre
What style of game is this?
What genre does it belong to?
How does it show stylistic conventions of the genre?
How does it sit within the genre in comparison to others titles?
Platform game, challenge is to win the levels by jumping over enemies and obstacles, collect all of the treasure in the level.  The controls are similar to Mega Man in how Scrooge’s weight and jump height goes, but the exploration is similar to something like Metroid but not quite.
Narrative
What story is being told through the game?
How does the story inform the gameplay?
How does the story affect your approach to the characters and your interaction with them?
How does the story connect with the target audience?
Scrooge McDuck wants more money so he goes around the world to collect more money with his nephews and niece. This gives you a reason as to why you’re going to different places and collecting treasures. You may have to rescue one of your nephews or they may tell you if you need to collect something to progress. This would have been a more children intended game so the child-like story appeals to them.
Production process
How was this game produced?
What elements of production are developed specifically to enhance the gameplay?
How are elements such as game physics and mechanics managed to enhance gameplay?
Capcom developed the game, based off of the Disney cartoon of the same name. They would’ve had to research parts of the source material like characters, levels, music and plot. Inspired by the Mega Man games Capcom also developed, they made the levels to be able to be completed in any order aside from the final level.
Characterisation
How are characters relevant to the target audience?
What appeal do the characters have to the target audience?
How does the characterisation match the conventions of the genre?
How strong do you feel the characters are?
The characters in Ducktales appear cartoonish and therefore relate to the target audience of mostly children. Also since it is a licensed game, and the locations of the game don’t completely relate to the cartoon it is based on, the characters alone are the key to the game’s success. Also the cartoony characters fit the genre of platformer as seeing what you’re jumping on and over is the key to success in the genre. The characters aren’t very developed but they don’t need to be as it is about the gameplay first.




Gameplay
What challenge is present in the game?
How does the level and type of challenge engage the player?
What elements of the gameplay are key to the game’s success?
How does the gameplay engage with the narrative?
How is gameplay consistently evolving to keep the player’s attention?
The challenge is to beat the levels and collect the required treasure, all while avoiding enemies and bottomless pits. The levels are non-linear and are full of dangerous enemies to avoid, engaging the player to explore the levels, find its secrets and try and beat the enemies by improving on when to jump and attack. Elements of the gameplay that made Ducktales successful is its tight controls similar to Megaman, and how there’s nothing quite like Ducktales in it being in levels that are non-linear, rather than one big non-linear world or a bunch of linear levels. 
Target Audience
Who are the target audience?
What indicators are there that this game is produced for this target audience?
How does the game appeal directly to the target audience?
How does the game compare to other games targeting the same audience?

The target audience for Ducktales would be primarily children since it is based off a Disney Cartoon which also appealed to children as it has nothing offensive or inappropriate in it with morals and such, and since you’re cartoony animals fighting other cartoony animals then the target audience makes sense.
Platform
What platform is this game available for?
Is the game more suited to any one of these platforms?
How is the game suited to this platform?

Ducktales is on the NES and it suits this platform since it uses two buttons (like the NES controller has) and the levels are generally made up of blocks to work with the NES’ graphical limitations. There is also a Gameboy version which is similar to the NES in amount of buttons and graphical limitation, and there is also a HD remake on PC, PS3, Xbox 360 and Wii U which has hand drawn art and 3D backgrounds to suit the newer platforms.

LO2 The Cynical Remains treatment

Overview
The Cynical Remains is a linear 3rd person platforming adventure game set in an almost apocalyptic world which has an emphasis on journeying through the world through platforming, puzzles and combat. This game will feature some dark humour in its world, but won’t be too dark in tone. PEGI 12.

Narrative:
Set on the abandoned planet of Dhune, known as the galaxy’s dumping ground, you play as Fluxer, a rusty robot who collects junk for a used junk retailer. When looking for things to collect, he finds a native of the planet for the first time called Stringer, and Fluxer agrees to take Stringer to his home village. As events occur, Fluxer and Stringer soon go out to find out why the planet became this dumping ground in the first place, alongside discovering himself.

Gameplay:
The Cynical Remains will take inspiration from games such as: Rayman 2 and 3 in the sense that the game will have linear 3D levels with additional exploration that’s optional, Jak and Daxter and Oddworld franchises where they have a slightly dark tone but not overdone, and combat inspired by the Lego games but made a lot quicker and flashier, alongside a useful dodge button.

The Cynical Remains will:
·         Provide a fairly grand feeling adventure at around 10 to 13 hours with adapting mechanics and levels, the further the game progresses.
·         Provide a decent amount of replay value through bounties to capture and additional junk collectables unlocking new moves, audio logs, concept art, achievements etc. Plus additional difficulties.
·         Immerse players into a unique world inspired by such things as Borderlands and Gorillaz music videos in its comic book artstyle, and its dark comedic tone of writing.
·         Create a world which leaves a lot of things vague for the players to interpret and look for answers for themselves, possibly leading to
discussion of the game.

Levels:
Dhune is a mostly abandoned planet, so there are many towns and areas left behind. The game would begin in the Shoddoh Junklands which would be a junkyard turned into a city, and soon there would be levels such as a toxic waste volcano, a museum of Dhune’s past, a theme park being bombed by a schizophrenic robot, a science lab filled with puzzles, and where Stringer comes from later on in the game. Each levels will have a lot to explore, but keep linear to remain focus on its platforming.

Items:

Inspired by Zelda games, Fluxer has a lot of items to collect that aid him on defeating enemies, new ways to traverse the levels like boots that give Fluxer a double jump, and to solve puzzles.

LO1 Print Review

Print Review
Saints Row: Gat out of Hell

Genre
Super hero Sandbox

Target Audience
16 year to 35 year olds, fans off comedy and destruction based games.

Characters
Johnny Gat, Kinzie Kenzington,

Gameplay
In Saints Row Gat out of hell you fly around hell causing as much havoc as possible to annoy Satan until the end of the game. You do this by doing mini games that take advantage of Super powers, killing Satan's army, etc. In Gat out of Hell 9

Platforms
Windows, Xbox 360, Xbox One, PS3, PS4.

Personal Game recommendation of the reviewer

Wednesday, 6 May 2015

LO2 Violin Quest

Violin Quest

This will be a game like Guitar Hero or Rockband but you play on a plastic Violin controller. However, you are not just a hero in this, you go on an epic quest where your violin fights dragons and ghouls, and it helps warriors fight, and it pleases the gods among the land. The game is meant to be played in Co-operative where one player controls the violin player's movement and camera, while the other player plays on the violin controller.

Platform: Violin Quest would not be made for a specific console in mind. This is because Rhythm games are known for being more casual friendly than others as there is a simple objective of hitting the buttons are doing some kind of action in time with music. Because of this, Violin Quest will be available for not only PS4, Xbox One and PC, but also Wii U because multiplayer games like Mario Kart and Super Smash Bros are its best sellers, meaning there is a large audience of local multiplayer on the system.

A brief idea of the target audience: Violin Quest will appeal to casual gamers as there aren't many complexities to how it is played

The genre of the game would fit into: Music based Rhythm game, but with an adventure game feel to it since it is a quest about a duo of violinists saving a fictional land from the gods among the land.